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Factorio autotrash bots not removing
Factorio autotrash bots not removing










I had most of it up when the last 'pre-Hi Tech' project finished. Now we've got two of the four needed Hi-Tech ingredients bussed, and the components for the other two, to be assembled on site, also available. Getting the batteries over there was pretty quick. You may remember that, probably close to 10 hours back now, I had starting running a line of batteries over that way but stopped in the middle of that first step. Next on the agenda was getting Hi-Tech research vials rolling. Manually switching things up in the oil area is working for now(though I need a better solution there eventually).

factorio autotrash bots not removing

On the left side there's quite a bit of empty space where the start of the factory was at the beginning.Īt this point I was momentarily satisfied with ore supply. This also shows the spread of concrete to date. As a general outline for this latest one, the new ore supply line to steel runs south from Central Ore, zig-zagging around the left of that copper field right in the middle here, and joining the existing steel-supply belt at the bottom, where the white asterisk is. How's this for spaghetti belting? It's a mess if you don't know what you're doing(or even if you do). But there is yet one further task to be done before making that move.Īfter finishing with the copper, I got the third wagon on the train and hooked up a line down to the steel. Further progress required Hi-Tech research. ** Mining Productivity 11(1100 RGAP) - 22% now, and that's where we'll stay for a while. įinishing the western copper setup was pretty quick from this point, and I moved on to the two small eastern patches, just for redundancy's sake. I don't use blueprints a 50th as much as I should probably.Ī couple screenshots are missing from this: apparently my brain was on vacation even more than it usually is. I knew there was a way to do this, but didn't remember how. I mean, eventually you run out of stored power because that's how personal roboports go pre-high tech. And your robopals will clear and build the line. Veloxyll posted: if you're doing it in blueprint mode, you can shift click to lay track right over trees etc. Veloxyll fucked around with this message at 01:26 on Jan 5, 2018 Then replace 4 panels with batteries, but EFFORT) Some math nerd can figure out exact solar-battery ratio for maximum robotics (probably actuially involves starting with mostly solar, no roboport equipped, then swapping panels to batteries until you're down to 6 panels to charge the last battery. Then switch to a different suit for fighting. But still.Īnd only just realised I could build a modular armour with just a robo-port, 1 or 2 batteries, and all the solar panels for when I'm doing building.

factorio autotrash bots not removing

And I quite like the track laying mode, besides not slapping down signals.įun fact - if you're doing it in blueprint mode, you can shift click to lay track right over trees etc. I guess, but I prefer organic train lines to the grid hell that comes with roundabouts. You will literally never need that much lube, so even small overflows of heavy will restock your Lubarium.Ī reminder that blueprints are a thing that exist to save you time on repetitive tasks, and that once you have a set of basic train blueprints, you can ride a train, laying blueprints down ahead of you - your bots will do the work and you can benefit from your train cars' inventory to carry all of things you actually need to set up a station once you get to your destination. I really wish there was a way to auto-plan signals down a track because running the whole line putting in pairs of signals gets old real fast.Īs for heavy oil, make 1, maybe 2 tanks for lube before you set the switches up. So use chain signals on incoming lines, and regular signals everywhere else. The basic rule I have with signaling is that there should never be two trains on an intersection at the same time. Those mixed outputs though *twitch* One cargo per train car only please good sir!












Factorio autotrash bots not removing